Electivire

#466 · Electric-type Pokémon from generation 3.

Base stats

HP75
Attack123
Defense67
Sp. Atk95
Sp. Def85
Speed95
Total540

Evolution

Elekid
Level 30
Electabuzz
Trade holding ElectirizerLink service (Ironman)

Differs from the mainline games

There is no player trading. Ironman and Group Ironman characters can use the Pokémon Center 2F link service instead (¥500).

Moves

LevelMoveTypeCategoryPowerAcc.PP
1Fire PunchfirePhysical75100%15
1Quick AttacknormalPhysical40100%30
1LeernormalStatus—100%30
1ThunderShockelectricSpecial40100%30
1Low KickfightingPhysical1100%20
7ThunderShockelectricSpecial40100%30
10Low KickfightingPhysical1100%20
16SwiftnormalSpecial60—20
19Shock WaveelectricSpecial60—20
25Light ScreenpsychicStatus——30
28ThunderPunchelectricPhysical75100%15
37DischargeelectricSpecial80100%15
43ThunderboltelectricSpecial90100%15
52ScreechnormalStatus—85%40
58ThunderelectricSpecial11070%10
67Giga ImpactnormalPhysical15090%5

The Move Relearner in Fallarbor Town re-teaches any of these at or below the Pokémon's level for a Heart Scale.

Type matchups

Damage taken from each attacking type (Gen 3 type chart).

Where to find

Not found in the wild.

Other ways to get it:

  • Trade-evolve Electabuzz through the Pokémon Center 2F link service (Ironman and Group Ironman only)

Catch rate

BallFull HPFull HP, asleep1 HP1 HP, paralysed1 HP, asleep
Poké Ball4.37%8.09%12.3%19.8%23.4%
Great Ball6.25%12.3%19.8%28.0%41.0%
Ultra Ball8.09%16.8%23.4%41.0%50.3%

Catch rate 30, level 30 (89 max HP). A Master Ball always catches. Net, Dive, Nest, Repeat, Timer, Luxury and Premier Balls throw as a Poké Ball: their conditions are not in the game yet. Poison and burn count like paralysis, freeze like sleep.

As of v0.78.0 · engine be41c4ba

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